Illustration: an older woman with a cane walks beside Pax, a small pet-like robot with a screen face carrying her suitcase on its back, following a dotted route to a location pin
0-1 Product Case Study

Pax Travel Companion

By 2026, research shows that over 11 million American seniors face travel-limiting disabilities. An AI-powered robot and app companion designed to help them navigate airports independently.

RoleUX Research Lead ·
Product Design
TeamAmanda Yu,
MJ, Hannah
StartMarch 2026
Duration2 months
ToolsFigma · Lovable · Condens ·
Mural · Zoom · ADPList

Overview

Over 11 million American seniors face travel-limiting disabilities, with 70% forced to reduce their daily activity due to physical barriers. Beyond elders, many people with mobility, vision, hearing, or cognitive challenges experience stress navigating complex transportation environments such as airports, spaces that are crowded, overstimulating, and heavily dependent on technology.

Our team selected this topic driven by curiosity to explore how design could support the independence of elders and anyone with mobility challenges.

“How Might We reduce the compounding cognitive friction of long-distance travel for seniors with health constraints, so that they can experience the world by themselves?”

Elders often avoid traveling independently not because they are physically unable to, but because they are afraid of getting lost, tired, or needing help and becoming a burden to others. Existing navigation tools focus on efficiency rather than clarity, reassurance, and trust, making them intimidating for elderly users to adopt.

Role & Collaboration

Developed collaboratively with MJ and Hannah as part of the IxD Design Research course at California College of the Arts. I took on a strong leadership role in defining project direction, structuring research activities, and synthesizing insights into actionable design decisions.

Timeline

Ideation

  • Topic
  • Brainstorm
  • Personas

Research

  • Define MVPs
  • Expert Interview

Develop

  • Story Boards
  • Concept Testing
  • Build Prototype
  • Recruit

Testing

  • Usability Testing
  • Analyze results
  • Product Market Fit

Result / Next Step

  • Report
  • Present Findings

Research Goals

Understand how elders and accessibility-needs travelers experience independent travel in stressful, unfamiliar environments, and explore how an AI-powered companion system like Pax could reduce those barriers.

Hypothesis

If

Elder travelers are guided by Pax: a calm, pet-like companion offering simple, landmark-based directions, energy-aware routing, and transparent explanations.

Then
  • ↓Fear of getting lost or exhausted drops
  • ↑Willingness to attempt unfamiliar trips rises
  • ↑They finish journeys feeling independent, not “escorted”

Early Research and Brainstorm

Personas

Prototype Mapping

Prototype Mapping worksheet (IDEO Design Kit). Three journey moments for Pax as a robot travel companion: Awareness, Support/Access and Service Experience, each with the shift we want to see and the solution concepts mapped beneath it

Expert Interviews

Alex Hogue

Software Engineer, Visa

Based in Austin, TX. Background in computer science with significant exposure to robotics, specifically on the modeling side.

Malavika Oak

Senior UX Designer, Health Equity

Over 10 years of experience in enterprise product design.

Samuel Ekanem

Product Designer & Tech Lead

Works at a pharmaceutical company focused on improving healthcare access in Africa.

What we learned: real-world travel is messy, so edge cases matter most: crowds, urgency, device failure. Simplicity should come from controlling information, not removing it. Accessibility (vision, hearing, cognitive load) must be designed in from the start. Trust and reliability matter more than features; users need predictable, safe behavior.

Existing Solutions

After brainstorming with the Crazy 8's method, our team decided on creating an intelligent robot named Pax: a warm, supportive "care pet" travel companion paired with a mobile app. Pax monitors the user's health, navigates complex processes like airport check-in with simple landmark-based directions, suggests rest at any time, and reduces tech anxiety through accessibility-first UI that users can self-adjust for hearing, vision, or voice control needs.

Real Product References
Amazon Astro home robot, a reference for Pax's screen-and-wheels form factor

Astro: screen-based navigation and expression

Unitree Go2 quadruped robot, a reference for Pax's pet-like mobility

Unitree Go2: quadruped, pet-like mobility

MVP (Minimum Viable Product)

An AI-powered travel companion that reduces stress and confusion for elderly travelers, built for accessibility, confidence, and independence.

Navigation

  • Voice-guided directions with simple arrows
  • Portable robotic navigation assistant

Accessibility

  • Large, high-contrast text
  • Simplified onboarding flow
  • Foldable, easy-to-carry design

Safety

  • Emergency contacts & anti-theft alerts
  • Real-time reassurance

Guerrilla Testing & Story Boards

Storyboard for Concept 1: Health Status Tracking and Weight Carrying, featuring persona Margaret Ellis

Concept 1: Health Status Tracking + Weight Carrying

2/6
think health monitoring is valuable
Storyboard for Concept 2: Intuitive Guiding and Reduced Cognitive Load, featuring persona Micaela Robinson

Concept 2: Intuitive Guiding + Reduced Cognitive Load

1/6
felt it needed a little more clarity
Storyboard for Concept 3: Voice-Interactive Navigation, featuring persona Arthur Hayes

Concept 3: Voice-Interactive Navigation

3/6
found it most practical and realistic

"People still struggle with navigation even with apps." Concept 3 was the clear favorite: voice-interactive, landmark-based navigation, seen as helpful beyond just elderly users, valuable in unfamiliar environments, and "thoughtful and safety-oriented."

Usability Testing

Recruiting Criteria

Target Profile

  • Adults aged 65 and above
  • Experience difficulty traveling independently

Behavioral

  • Travels twice or more per year
  • Has mobility issues or health constraints
  • Limited experience with emerging technologies like AI

Exclusion

  • Professional background in UX, tech, or software
  • High exposure to emerging technologies

Recruiting Methodologies

We recruited via screeners shared on LinkedIn, Reddit, X, and Instagram, plus physical posters around the neighborhood. Recruiting on-target participants proved harder than expected. After responses skewed toward younger, tech-fluent respondents, we expanded criteria to include people with mobility constraints regardless of age. Only George met the original 65+, low-tech-exposure profile.

15 responses and 6 recruited

LinkedIn · X · Facebook · Reddit · Instagram

Google Form screener titled Student Project: Mobility Support, introducing the CCA student team and the study on older adults' travel
Google Form screener
Recruiting poster: Recruiting!! We're looking for you. A CCA design student researching how technology can support independent mobility, with a QR code to a short survey and an airport photo of a traveler in a wheelchair being assisted
Recruiting poster

Testing Methodologies

Participants

6 participants

Recruited via Google Form screener

Format

30-min moderated sessions

Remote via Zoom · think-aloud

Task

3 core tasks

Onboarding · Wayfinding · Amenities

Synthesis

Record → Tag → Map

Interview Participants

Chaeyeon

Chaeyeon, 33

Out of scope

Former Qatar Airways flight attendant, high airport fluency.

George

George, 80

On target

Travels ~once/year; very low tech exposure; familiar with SFO.

Alex

Alex, 45

Out of scope

Startup CFO in San Francisco.

Cathy

Cathy, 21

Proxy

International student; moderate tech use; travels twice/year.

Michelle

Michelle, 21

Proxy: mobility

Recently injured arm; travels often, usually with someone.

Karen

Karen, 56

Out of scope

Stay-at-home mom, usually travels with children.

Affinity Mapping

Affinity clustering board: sticky notes from each participant (Alex, Chaeyeon, Cathy, George, Michelle, Karen) grouped into clusters such as unclear using scenarios, unclear buttons, unclear user flow, luggage feature on Pax robot and design that is unclear, then ranked into top, second and third priority

We used the AI tool Condens to help sort out the interview contents.

Usability Tasks

Task 1 · Onboarding

Imagine you have just arrived at San Francisco International Airport and downloaded the Pax Travel Companion app. Show me how you'd begin using it.

Task 2 · Wayfinding

Your flight is in three hours. You need to get to the boarding gate now. How would you use the app to get there?

Task 3 · Amenities

You'd like to find something to eat or somewhere to sit down nearby. Show me how you'd do that in the app.

Key Insights

1. Overall feedback was positive on the boarding flow

4/6
found the app helpful, thoughtful, and convenient
2/6
found info clear but didn't call it useful for themselves

"The app is helpful for boarding."

Cathy

"Thoughtful and convenient."

Michelle

2. The luggage feature is a strong concept with a weak mental model

2/6
saw real value in the luggage-carry feature
2/6
got stuck on how the physical handoff would work

"Especially if I'm going to an airport now, because my hand got a very serious injury, this can really help me."

Michelle

"I don't know how that robot can handle, or how the robot can have a hook so that it could put the luggage onto Pax."

Chaeyeon

The feature is desirable, but participants couldn't picture the physical interaction: they needed to see what kinds of luggage Pax accepts and how the attachment works.

3. The use case isn't fully scoped

"They go in and they can just call Pax, and then Pax will guide them to the right counter. Because older people don't do mobile check-ins. They mostly want to talk to people, they want to check in their bags and all that."

Alex

4. User flow broke down at specific moments

3/6
encountered call-to-action button problems
2/6
navigated and completed all tasks successfully
1/6
found navigation too complex, but still finished

User Flow and Clarity

“All the call to action buttons were located on the bottom and what I see here is I need to rest, which is, in gray, so it doesn't look like it's activated”

Alex
Pax app On the way screen: Follow Pax down the concourse, with a See map button and a grey I need to rest button below it
Rest Button1 participant saw the “I need to rest” button before but just ignored it
Pax app Location screen: Where are you? Allow location button with a small Not now link beneath
Not NowDeclined sharing location but nothing happened
Pax app Finding Pax screen: The nearest Pax is coming to you, arrives in 3 min, with a While you wait, scan boarding pass button
Simultaneous TaskCathy wants to wait till the robot arrives before scanning the boarding pass or do the next step.
Pax app Live map screen: an airport gate map with nearby coffee, restroom and quiet spots, and a Start navigation to Security button
MapGot confused by this map navigation

Redesign Recommendations

Make the Rest button easier to see

None of our six participants noticed it during their session, and it disappeared entirely after the journey ended. We're giving it stronger, higher-contrast color so it stands out for older eyes, aiming for WCAG AAA contrast (7:1), the accessibility standard recommended for elderly users.

Redesign the "Not now" action

Change it to "Decline and exit the app," or ask again before proceeding to the next navigation step, and redesign other steps to ensure edge cases are handled appropriately.

Avoid stacking simultaneous tasks

Elderly users with higher cognitive load struggle when the interface asks them to handle more than one action at a time. Sequence tasks linearly so each step resolves before the next is introduced.

Tighten copy and enlarge text

The current visual language is too dense to scan and too small for elderly readers. Break complex instructions into simple, action-led steps, and increase body text to 18pt minimum.

Product Market Fit

We assessed product-market fit using Sean Ellis's framework, which uses the share of "very disappointed" responses to product loss as a 40% benchmark for PMF. 14 people completed the survey, though the sample skews younger and design-adjacent relative to Pax's primary target users, elderly airport travelers.

How would you feel if you could no longer use Pax?
57.1%Not disappointed
28.6%Somewhat disappointed
14.3%Very disappointed

Generally, a product is considered to have achieved Product-Market Fit if 40% or more of users respond with "Very Disappointed."

At 14.3%, Pax has not yet reached the PMF threshold. However, the high volume of "Somewhat Disappointed" users is a positive indicator of potential.

Target User Identified by Respondents (Qualitative)
Bar chart, Who would benefit most from Pax? (categorized responses): Elderly/Senior 4; Foreigners 3; Tech savvy/direction 3; All/Anyone 2; First-time travelers 2; Other 2; Frequent travelers 1
  • There is a strong lean toward Accessibility-focused design.
  • The potential lies in addressing the friction and anxiety felt by vulnerable or unfamiliar travellers.
Perceived Core Benefits of the Product
Word cloud of perceived benefits, led by easy, airport, find, information, convenience, safety and time

Pax's primary value proposition is Effortless Way finding.

Users perceive the app as a tool that converts airport anxiety into a sense of safety and physical ease.

Physical Accessibility helping users manage their health and energy levels during travel.

User-Driven Improvement Opportunities
Word cloud of requested improvements, led by mobility, walking, support, vision, hearing and customization
  • There is a strong need in deeper Inclusive Design: specifically, allowing users to customize the interface for Vision/Hearing needs and providing specialized 'Mobility' routing (e.g., walking support, wheelchair access, and emergency assistance).
Willingness to Pay for Pax
Bar chart, Willingness to pay for Pax: I would not pay for it 5; I would pay if it improved 5; I would pay for it as it is today 2; I would on a difficult travel day 1; I would first make it free and once it gets more popular charge 1
  • Ready to pay today: 14.3%
  • Would pay if improved: 35.7%
  • Would not pay: 35.7%
  • Other (Free first/Emergency use): 14.3%
  • While 50% of users show a willingness to pay, the majority of that interest is under product improvements.
Feature Importance & Priority Ranking
Heatmap, Importance of different app features: number of responses per importance level for Budget Tracking, Local Recommendations, Offline Access, Real-time Itinerary and Safety/Emergency

Scaled importance in order from high to low:

  • Real-time Itinerary Management: 85.7%
  • Local Recommendations (Food, Activities): 85.7%
  • Safety/Emergency Features: 71.4%
  • Offline Access to Information: 71.4%
  • Budget Tracking/Expense Management: 71.4%

Next Steps & Recommendations

Prioritize accessibility as a core feature pack

Ship a v1 accessibility kit: adjustable text size, high-contrast mode, screen-reader compatibility, and simplified navigation. Add mobility-aware routing (low-walking paths, elevator prioritization), multimodal voice + visual guidance, and a "Personalized Needs Profile" during onboarding.

Scope the MVP to airport-specific high-friction moments

Center the MVP on airport navigation, complex-environment wayfinding, and transit-stress reduction. Defer general travel use cases. Invest in real-time update reliability and offline mode for airport maps and boarding passes.

Defer monetization; strengthen value first

Hold pricing experiments until after the accessibility kit and airport-MVP scope are shipped, then re-test willingness-to-pay with a sample that includes elderly travelers, the population most likely to feel the pain Pax solves.

Reflection

This project challenged our team to explore a completely new product combining AI, accessibility, navigation, and emotional reassurance. One of the biggest successes was realizing the problem was not simply "getting lost," but the fear older adults experience around becoming a burden to others while traveling independently, an insight that shifted Pax from a navigation tool into a confidence-building travel companion.

One of the biggest challenges was recruiting elderly participants with low technology confidence; many ended up being younger proxy users, which limited our ability to fully validate assumptions around trust and learnability. Early versions of Pax also tried to solve too many problems at once: navigation, health monitoring, and luggage support. That was before we learned the importance of narrowing the MVP to the highest-value moments.

Personally, I learned a great deal from taking on a leadership role throughout: arranging group activities, facilitating testing sessions, recruiting participants, and guiding the overall UX direction. If I continued this project, I would prioritize recruiting more representative elderly users earlier, and spend more time prototyping the physical interaction between Pax and the user.

©2026 Amanda Yu. All rights reserved